Blending Audio and Algorithms: Sound Engineer and Computer Scientist Subheadline

I design and build advanced audio systems, tools, and AI-driven solutions for games, media, and audio products: combining creative sound design with deep technical expertise.

About me

I’m an audio engineer and computer scientist with over 10 years of experience across AAA games, voice-over production, audio software, and AI-driven products.

I’ve worked as a lead technical sound designer, audio programmer, and CPO/co-founder of an Audio AI company, bridging creative audio, engineering, and product strategy.

Services

Technical Sound Design

Audio Programming & DSP

Audio AI & Machine Learning

Consulting & Product Support

Clients

Projects

Reel

Posts