I design and build advanced audio systems, tools, and AI-driven solutions for games, media, and audio products: combining creative sound design with deep technical expertise.
I’m an audio engineer and computer scientist with over 10 years of experience across AAA games, voice-over production, audio software, and AI-driven products.
I’ve worked as a lead technical sound designer, audio programmer, and CPO/co-founder of an Audio AI company, bridging creative audio, engineering, and product strategy.








Game audio reel based on Limbo (Playdead) game. All the sounds, music and implementation are originals created by me.
Unofficial sound.